Mobile Gaming in 2025

Introduction

What will games look like in 2025? 16 years can make an incredible difference in entertainment, as we see clearly when we compare 2019 with 2003. Consid GBer that eleven years back, mobile gaming was still emerging from the days of Nokia’s brick-based Snake-eating-other-bricks game on their universally loved handsets. Unless you worked in R&D, your phone didn’t have color, you loaded computer games from CD-ROMs, used 3 ¼ floppy disks for important files and it was a big deal if you bought the new (original) Xbox.

Five years later in 2008, I was on a “future of mobile games” panel at a mobile conference in New York. The conversation still focused on J2ME and carrier-driven distribution issues. At the time, Blackberry was high fashion, and there were tight controls on delivering mobile content to the mass market of Java based phones. The iPhone was cool, but it was still a niche.

Technology is an unpredictable space. Anything can happen. But using fairly safe assumptions like uptake of wearable and increasing processor speed, here’s Fuel’s take on where gaming is headed. First, a few trend lines. Then, some fun thought experiments of where they lead.

Evolution Of Games in 2025

What started with Wii making movement a part of gaming, and evolved with Kinect using voice and total body movement will continue to evolve. Higher resolution cameras and software will make facial expression and emotion visible to a console. Voice controls will improve to allow deep levels of player and character dialogue. Neural inputs like Neurosky and Muse will allow games to be controlled with thought. Ultimately, handheld controls will likely remain the primary interface device for console and mobile gaming, as they allow for very simple and fast control of complex commands, but the expansion of input modes will make games that much more immersive and allow for novel experimentation.

Examples:

Example 1: Hardcore Gaming – Modern Warfare starring you and Matt Damon

Sitting at home with a bowl of popcorn, Josh powers up the PS6 and – using voice commands – has the new Call of Duty: Jason Bourne game load. A co-production between Universal Pictures and Activision, the game continues the convergence of Hollywood and gaming, with video-realistic versions of a full cast of actors including Matt Damon reprising his starring role. Rather than offering canned responses, the characters offer fully interactive dialogue.

Call of Duty in 2025

Example 2: Casual Gaming – Angry Birds Mean Streets

The game is activated, and the player’s view changes. Brick surfaces propagate out of every flat surface perpendicular to the ground, procedural generating a level overlaid over the real world. Two others across the street have a slingshot icons above their heads. The player raises her phone and pulls back a virtual bird, flinging it across the street into the base of a building, bringing it and the piggies down. The players across the road take aim, sending their own birds flying above her head, creating a mess of bricks at her feet.

Birds will be Angry in 2025 also- “Angry Birds 2025”

A New Era of Audience.

Lots of games will be in the market, but the games should have the audience and the publishers will try to attract that audiences with good service.Beyond the player’s experience, what’s to be said for audience? From whopping e Sports statistics like 32 million people tuning in to watch 2013’s League of Legend World Championship, to the explosive popularity of Let’s Play videos on YouTube, the consumer ecosystem has proven that there is indeed an interest in watching game play for passive entertainment’s sake. Move that forward a decade, and you’ve got the lines between ‘nerd’ and ‘jock’ and ‘rock star’ unequivocally blurred.Lots of games will be in the market, but the games should have the audience and the publishers will try to attract that audiences with good service.

Audience is always First.

Global Mobile Gaming Market: Trends and Opportunities

Due to the growth in the number of mobile users in the recent past there has been huge jump in the mobile gaming market. With the growth in the number of tablets and smartphone users in the recent past, it is predicted that the demand for mobile gaming will multiply too in the years to come. The introduction of augmented and virtual reality in the gaming world has further led to the rise of the mobile gaming market. Also, with more advanced technologies like Geotechnology, the mobile gaming market is expected to grow even further, particularly after the invention of location-based games like the Pokemon go, that gained massive popularity.

The mobile games market could become a $300 billion industry by 2025, with the growth of mobile gaming and innovative offerings, like cloud gaming, according to a new report from Global-data.

In 2018, the video games market generated $131 billion, with mobile gaming outpacing revenue made by PC and console gaming.

Looking ahead, the biggest revenue drivers anticipated continue to be mobile gaming, as well as innovative technology like cloud gaming and VR gaming.

“Billion Dollar Business.”

Bibliography

https://generationplaymagazine.com/article/looking-ahead-gaming-in-2025/